Archive for the ‘Animation’ Category
Two new pencil tests
Friday, May 21st, 2010These are two pencil tests I recently did for the class Traditional Animation 1, at AAU.
The first one is an evil cat sneaking into a kitchen. I have a soft spot for evil characters, I can tell…
The second clip is a lipsync pencil test. The character says “Did I say sugar?”
They are both animated on two’s, with some holds on the second one.
Bully Bullfrog – Walk cycle over panning background
Friday, November 27th, 2009Check out this video. It sums up the steps to animate a sneaky walk cycle.
Character animation is done using GIMP and GAP. (Yeah, nothing is GIMPossible!)
I first roughly sketched the basic lines, just to have an idea of how the masses will move. I then inked the outline.
I did my pencil test “on twos”, which means 12 frames per second, on 24 frames per second playback. After cleanup I added inbetweens, making it run smoothly at 24 frames per second, or “on ones”.
Finally, I colored the character and added a transparent shadow.
Final compositing is done with Blender.
This image shows the different layers that make up the background.
When it comes to panning backgrounds, it’s like the view from a train window: objects closer to you move faster; far away ones are almost motionless.
The images have to be larger than the width of your composition, so that you can pan them horizontally.
I used this combination of Blender nodes to perform the panning:
Each background layer is on a separate scene, and has its own nodes applied to it.
You may want to add a scene to itself in the VSE to have a live preview of what you’re doing.
So, input is an Image node, and it’s passed to the Composite node through a Translate node.
We first have to place the image in its starting position on the X axis.
Create a Math node, insert the amount of pixels you wish to shift the image and plug its output to X value of Translate node.
To interpolate the animation you have to create a Time node and plug it to a new Math node. Be sure that both Start and End time on Time node match your scene. On the Math node, insert the amount of movement you want and multiply it by the value from the Time node.
You only need to plug this last Math node to the first Math node created, choosing to sum their values.
To make the layers move at different speeds, use different values on the multiplying Math node. Positive values will translate the image left to right, negative values will make it move the opposite way.
That’s all, I hope sharing my experience helps!
Bully Bullfrog – Work in progress
Saturday, November 21st, 2009My cartoon is still at an early stage. This is a rough cut of what I’ve animated so far.
This screenshot shows the use of Blender for 2D compositing. I used keyframed animation to move ants along a path. Their walk cycle is made by six frames only.
Unfortunately, I’m not sure that I will be able to spend my time on this animation project during the next months…
Le scuole di animazione e le mie influenze
Saturday, November 21st, 2009(This post is in Italian)
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Some old backgrounds
Friday, October 16th, 2009These are some backgrounds I made for my short animation about the Italian Constitution. I had as reference the actual squares of Rome.
Bully Bullfrog – First screenshot
Wednesday, October 7th, 2009I can finally focus on my animation project. Bully Bullfrog is the story of an evil toad that rules over his pond. But… I’m the animator, and for sure I will show no mercy! Bully for me!
Here’s the first screenshot, click to enlarge it.
I’m working with GIMP for layout, animation and coloring; Blender is my choice for compositing, keyframed animation and A/V editing.

The project is halfaway complete, and hopefully I will be able to publish it before my departure to the USA.
La Costituzione per tutti
Saturday, April 25th, 2009(This post is in Italian)
In occasione dell’anniversario della liberazione, rendo disponibile on-line un breve promo del cartoon a cui sto lavorando.
“La Costituzione per tutti” è l’animazione dei principi fondamentali della costituzione italiana.
Un tentativo di educare, divertendo, al rispetto verso la legge fondamentale della nostra Repubblica.

A new animation project is on the way!
Saturday, December 6th, 2008My next big job, once in a while, will be a commission from myself.

I’m working on a series of short animated tales, and with the best luck I will be able to sell it to broadcast or satellite TVs’.
Not cartoons for children anyway! Kids can watch them, but the tales are targeted to adult, thinking audience. I will show here the first episode, when it will be ready.
History of Sicily in one hundred seconds
Thursday, July 10th, 2008After a two-months work, i can finally publish my last short documentary: the animated doodle “History of Sicily in one hundred seconds”.
As the title suggests, it’s a fast-run across a pressing and hyper-compact narration.
Those who knew little or nothing about the events told, will be surprised by the great number of conflicts, wars, monarchies, dominations, martyrs and crimes that plagued the island in millenniums.
I advise to not blink your eyelids as you watch the video: you risk to loose a whole century.
Also available in high quality or on youtube in lower quality.
Original Italian version here.
The work is licensed under a Creative Commons Attribution 3.0 license (CC-BY-3.0), that allows playing, sharing and to remix, as long as I get credited as the author.
Full license is here.
Credits:
Script and Animation: Turi Scandurra (http://www.salvatorescandurra.com/)
Screenplay: Nino Arcidiacono (http://www.madeinsicilyproduction.it/)
Music: Peppe Gullotta (http://www.naxosinmusica.it/)
Thanks to Alessandro Sciglio (voice for Italian version)






